Arkandian Explorer Wiki


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Craft Used for Dungeon Name
Alchemy Potions Crazy Alchemist's Dungeon
Tailoring Armor Lunatic Tailor's Dungeon
Black smithing Weapons Insane Blacksmith's Dungeon

Minor Healing

Minor Healing

Healing Potion

Healing Potion

Major Healing Potion

Major Healing Potion

Items to be created

Successful uses of Alchemy result in single-use potions, ranging from simple healing potions to tough elixirs with permanent effects. Tailoring gives armor (including heavy ones) and blacksmithing gives weapons (including staves and books). Weapons and armors will never be enchanted but always socketed, allowing you to add jewels to custom-make your items.

Success and failureEdit

The success chance depends on your skill levels and the difficulty of the recipe. Your Alchemy/Tailoring/Blacksmithing skills influence the related crafts, while Artistry influences all crafting. Each time you succeed to make an item, the related crafting skill goes up. Each time you fail to create an item, there is a chance that Artistry increases. In addition, on failure, your Scavenging skill may be levelled up.

Hint and TricksEdit

Use the easiest recipes with the cheapest ingreadients (and the highest chance) to train your Alchemy/Tailoring/Blacksmithing skills before starting to create really good items.

Train up your Artistry and Scavenging by "experimenting", using only one common resource in the matrix. The crafting will fail, but the skills go up quickly at minimal cost.

Gain ingredients from repeatedly looting the crafting dungeons. If you do not pick up the recipe chest on level 2, you can re-enter and re-loot the same dungeon. If you pick up the chest with the last missing recipes, the crafting dungeons disappear.

In addition, use disenchanters to decompose the junk (errr... I mean: items) you find when exploring, to get resources and jewels, as well as Enchanting and Mysticism skills up. Insert useless jewels into weak items to train Enchanting.

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